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  • Steve Dunn

    04/27/2026 12:00:05

    Announcing a new version of the Gleed 2D XNA tool

  • Steve Dunn

    04/27/2026 12:00:05

    Learning TypeScript by Writing a Game

  • Steve Dunn

    04/27/2026 12:00:05

    Pacman Dissected

  • Steve Dunn

    04/27/2026 12:00:05

    Readonly parameters in C# - a step closer to immutability

  • Steve Dunn

    04/27/2026 12:00:05

    Timelapse video of writing a Win2D game for the Microsoft Store

  • Steve Dunn

    04/27/2026 12:00:05

    Are your UWP Win2D offscreen bitmaps dull…?

  • Steve Dunn

    04/27/2026 12:00:05

    The case for camelCasing private methods

  • Steve Dunn

    04/27/2026 12:00:05

    Updating Blazor PacMan to .NET 5

  • Steve Dunn

    04/27/2026 12:00:05

    ReSharper Code Inspection settings in .editorconfig

  • Steve Dunn

    04/27/2026 12:00:05

    SOLID - is it still relevant?

  • Steve Dunn

    04/27/2026 12:00:05

    Contributing to .NET

  • Steve Dunn

    04/27/2026 12:00:05

    Anatomy of a .NET app

  • Steve Dunn

    04/27/2026 12:00:05

    Primitive Obsession

  • Steve Dunn

    04/27/2026 12:00:05

    ValueObject Performance

  • Steve Dunn

    04/27/2026 12:00:05

    Optimising Dictionaries that are keyed by a generic Type

  • Steve Dunn

    04/27/2026 12:00:05

    Generic Math in .NET 6

  • Steve Dunn

    04/27/2026 12:00:05

    Testing logging code

  • Steve Dunn

    04/27/2026 12:00:05

    I See Dead Code

  • Steve Dunn

    04/27/2026 12:00:05

    Updating Blazor Pac-Man to .NET 6 and C# 10

  • Steve Dunn

    04/27/2026 12:00:05

    Long running ReST requests and status endpoints

  • Steve Dunn

    04/27/2026 12:00:05

    Non-default value types and type invariants

  • Steve Dunn

    04/27/2026 12:00:05

    Fixing SQLite errors in Xunit tests

  • Steve Dunn

    04/27/2026 12:00:05

    Debug attributes in .NET

  • Steve Dunn

    04/27/2026 12:00:05

    Parameter Null Checking in C# 11 and the ThrowHelper pattern

  • Steve Dunn

    04/27/2026 12:00:05

    Implementing a defaultable collection in C#

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